CityRP Documentation Repository

Detecting Inventory Contents

Last updated

CityRP does not make what is in a player's inventory detectable, by smell, search or anything else. Carrying weed in the inventory cannot be used against a player.

Why

This is one of the feature rules: inventory contents are never detectable.

There is a hard gate between what is on a player and what is in a player's inventory. Inventory contents are never detectable or actionable.

This held in 2020, when a weed rebalance failed a staff vote because it would fundamentally change the inventory from something unactionable into something tied to a person. Staff asked where that would stop, for example whether carrying weed should then bar someone from government jobs. An earlier 2019 request to make weed riskier was retroactively denied in 2020 on the same grounds.

Prior requests