core.plugins.animations.animationsapi.sh_boneanimlib
Bone Animations Library Created by William "JetBoom" Moodhe ([email protected] / www.noxiousnet.com) Because I wanted custom, dynamic animations. Give credit or reference if used in your creations.
- SharedINTERP_COSINESource ☍
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Best compatability / quality balance.
- SharedINTERP_CUBICSource ☍
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Overall best quality blending but may cause animation frames to go 'over the top'.
- SharedINTERP_DEFAULTSource ☍
- SharedINTERP_LINEARSource ☍
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Straight linear interp.
- SharedTYPE_GESTURESource ☍
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Gestures are keyframed animations that use the current position and angles of the bones. They play once and then stop automatically.
- SharedTYPE_POSTURESource ☍
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Postures are static animations that use the current position and angles of the bones. They stay that way until manually stopped. Use TimeToArrive if you want to have a posture lerp.
- SharedTYPE_SEQUENCESource ☍
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Sequences are keyframed animations that use the reference pose. They play forever until manually stopped. Use RestartFrame to specify a frame to go to if the animation ends (instead of frame 1).
- SharedTYPE_STANCESource ☍
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Stances are keyframed animations that use the current position and angles of the bones. They play forever until manually stopped. Use RestartFrame to specify a frame to go to if the animation ends (instead of frame 1).