cityrp_dryingrack
Drying rack (client): hang visuals + batch progress HUD.
Functions
- ClientENT:ClearHangVisuals()Source ☍
-
Removes all clientside hang props.
- ServerENT:CollectForPlayer(ply) → booleanSource ☍
-
Pulls finished (or early/late) dried bud back into inventory.
Parameters
- plyPlayer
Returns
- boolean
- ServerENT:DepositFromPlayer(ply) → booleanSource ☍
-
Hangs wet bud from the player's inventory onto the rack. Applies wet-inventory rot at hang time (no per-tick inventory scan).
Parameters
- plyPlayer
Returns
- boolean
- ClientENT:GetClientBatches() → table[]Source ☍
-
Parses SlotSync into batch tables for HUD / 3D2D.
Returns
- table[]{ quality, amount, start, progress, status }
- ServerENT:GetFreeCapacity() → numberSource ☍
-
Returns free capacity in wet units.
Returns
- number
- ClientENT:RefreshHangVisuals()Source ☍
-
Spawns / refreshes hanging weed_drying clientside models from SlotSync.
- ServerENT:SyncStoredCount()Source ☍
-
Recounts networked stored unit count and syncs per-batch progress for clients.
Tables
- ClientENT._HangPropsSource ☍
- ServerENT._SlotsSource ☍
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each { quality=number, amount=number, start=number, ready=number }