core.plugins.lite_character.cl_notches
Lite Character System -- the notch buttons and activation progress bar. Overlays the TOP of the Character tab's model panel (core/derma/cl_character.lua's MP, at x=55..358, y=120..655), matching the existing dark semi-transparent bar treatment MP.c already uses to overlay the BOTTOM of that same panel for the "Click to set model" controls -- fixed-pixel, not cityrp.ui-scaled, matching the rest of that legacy tab.
- Clientcityrp.litecharacter.BuildNotches(parent) → tableSource ☍
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Builds the notches (and their title + activation progress bar) as children of the Character tab panel. Called once from cl_character.lua's PANEL:Init(). Created after MP, so as a sibling it paints on top of it -- same z-order trick MP.c relies on for its own overlay bar.
Parameters
- parentPanelThe cityrp_Character panel.
Returns
- tableThe created DButtons, indexed by slot.