cityrp.remote
Remote Commands Library.
- Servercityrp.inventory.itemExists(ply, item, quantity) → boolean?Source ☍
-
Check if a player has an item in their inventory, optionally requiring a minimum quantity.
Parameters
- plyPlayerThe player to check.
- itemstringThe item ID to check for.
- quantitynumber?The minimum quantity required.
Returns
- boolean?Whether the player has the item, in the required quantity if given.
- Servercityrp.remote.check()Source ☍
-
Call the database for any unprocessed remote commands, and run any handlers attached to them.
Internal
This function is internal. Whilst you can call it, you probably shouldn't.
Called on a repeating timer; should not be called directly.
- Servercityrp.remote.checkRow(row) → booleanSource ☍
-
Check if there is a handler function for a given row, and if so, call it.
Parameters
- rowtableThe row to check.
Returns
- booleanWhether a handler was found and called.
- Servercityrp.remote.done(id)Source ☍
-
Mark a row as done by passing its ID.
Parameters
- idstring|numberThe ID of the row to mark as complete.
- Servercityrp.remote.doPRAlert(ply, id) → booleanSource ☍
-
Small function to notify a player of a player report.
Parameters
- plyPlayerThe player to alert.
- idstring|numberThe thread ID of the thread with the report.
Returns
- booleanWhether the player was notified.
- Servercityrp.remote.exploit(id)Source ☍
-
Flag a row for requiring an exploit check.
Parameters
- idstring|numberThe ID of the row to mark as exploited.
- Servercityrp.remote.membership(ply, qty) → booleanSource ☍
-
Add a set of membership to the player.
Parameters
- plyPlayerThe player to add membership for.
- qtystring|numberThe number of membership units to apply.
Returns
- booleanWhether the player was given membership.
- Servercityrp.remote.moneypack(ply, qty) → booleanSource ☍
-
Add moneypacks to the player.
Parameters
- plyPlayerThe player to add packs for.
- qtystring|numberThe number of moneypacks to add.
Returns
- booleanWhether the player was given their packs.
- Servercityrp.remote.premiumToken(ply, qty, purchaser64) → booleanSource ☍
-
Give Premium Token items from the website (
ptoken). Stamps hiddenpurchasermeta. Returns false (row stays pending) when the player cannot receive them yet.Parameters
- plyPlayerThe player to give tokens to.
- qtystring|numberThe number of tokens to give.
- purchaser64string?Original website purchaser Steam64.
Returns
- booleanWhether the player was given their tokens.
- Servercityrp.remote.propcleanup(issuer, target) → booleanSource ☍
-
Run a prop cleanup, either globally or for a specific player.
Parameters
- issuerstringThe SteamID of the user who issued the cleanup.
- targetstring|Entity|nilA player entity to clean up, or "global" to clean up for everyone.
Returns
- booleanWhether the cleanup ran.
- Servercityrp.remote.registerFunction(mType, func)Source ☍
-
Register a function to be called for a specific type of remote message.
Parameters
- mTypestringThe type of remote messages to watch for.
- funcfun(row: table, done: fun())The function to be called if found. Row is the row data table; calling done() marks the row as processed.
- Servercityrp.remote.stalled(id)Source ☍
-
Flag a row as stalled (inventory manager).
Parameters
- idstring|numberID of the row to mark.
- Servercityrp.remote.status(id, status)Source ☍
-
Set the status of a row.
Parameters
- idstring|numberThe ID of the row.
- statusstring|numberThe new status to set.
- Servercityrp.remote.stockDone(id)Source ☍
-
Flag a row as completed for the stock exchange.
Parameters
- idstring|numberThe ID of the row to mark as complete.
- Servercityrp.clans.lastreloadSource ☍
- Servercityrp.remoteSource ☍
-
Table for data storage and global access.
- Servercityrp.remote.functionsSource ☍
- Servercityrp.remote.noSaveSource ☍
-
List of servers which don't save data (so don't do membership, money or inventory shit on them).
- Servercityrp.remote.rulesSharedSeenSource ☍
-
Ids of shared
reloadrulesrows this server has already acted on, so its later polls do not reload again.
- Servercityrp.remote.lastRulesReloadSource ☍
-
When the last
reloadrulesreload started, inos.timeseconds. - Servercityrp.remote.pendingRulesRowSource ☍
-
The id of the
reloadrulesrow whose load has not finished, or nil. That row is unmarked until its load lands, so its own retry on the next poll starts a fresh load even inside the cooldown, while other rows in the cooldown are marked done because the pending load will deliver for them. - Servercityrp.remote.rulesReloadCooldownSource ☍
-
Seconds after a rules reload during which further
reloadrulesrows are marked done without reloading. - Servercityrp.remote.rulesSharedGraceSource ☍
-
Seconds a
server = 'all'reloadrulesrow stays unmarked, so every server that shares the database polls it and acts before any of them marks it done.