Called when a player attempts to holster a weapon.
| victim |
Block damage from passive weapons when attacker lacks weapons access. |
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PLUGIN.playerCanUseItem(ply, item, silent)
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Called when a player attempts to use an item.
Parameters:
- ply
Player
Player using the item.
- item
string
ID of the item.
- silent
bool
If output should be surpressed.
Returns:
boolean
If the weapon can be used.
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PLUGIN.PlayerCanEarnContraband(ply)
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Called when a player earns money from contraband.
Parameters:
- ply
Player
Player earning money.
Returns:
boolean
If the player can earn money.
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PLUGIN.PassiveDamageWeapons
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Passive tools that can deal damage but are primarily used for non-combat activities.
These weapons should not deal damage to players when the attacker lacks "w" access.
Fields:
- cityrp_pickaxe
- cityrp_hardwood_pickaxe
- cityrp_basic_axe
- cityrp_modern_axe
- cityrp_fireaxe
- cityrp_keys
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PLUGIN.GovernmentAllowedTools
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Non-combat tools that government members (non-law enforcement) can use.
Fields:
- cityrp_rod
- weapon_rpw_binoculars
- gmod_cinematic_camera
- gmod_camera
- cityrp_selfie
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victim
-
Block damage from passive weapons when attacker lacks weapons access.
- victim
Entity
Entity taking damage.