cityrp.playermodelSkins
Collects playermodel submaterials and exports their textures as PNGs. Capture must run inside PostRender; jobs are queued and processed one per frame.
- Sharedcityrp.playermodelSkinsSource ☍
- ClientPlayermodelSkinMap.errorSource ☍
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True when the texture failed to load.
- ClientPlayermodelSkinMap.heightSource ☍
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GPU-resident height.
- ClientPlayermodelSkinMap.keySource ☍
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VMT parameter name, e.g.
$basetexture. - ClientPlayermodelSkinMap.mappingHeightSource ☍
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VTF mapping height.
- ClientPlayermodelSkinMap.mappingWidthSource ☍
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VTF mapping width (artist resolution).
- ClientPlayermodelSkinMap.textureNameSource ☍
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Engine texture path (no
materials/prefix or.vtf). - ClientPlayermodelSkinMap.widthSource ☍
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GPU-resident width.
- ClientPlayermodelSkinSlot.indexSource ☍
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0-based submaterial index (Material URL uses this).
- ClientPlayermodelSkinSlot.mapsSource ☍
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Texture maps found on this material.
- ClientPlayermodelSkinSlot.overrideSource ☍
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Currently applied
SetSubMaterialpath, or"". - ClientPlayermodelSkinSlot.pathSource ☍
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Original material path from the model.
- ClientPlayermodelSkinSlot.shaderSource ☍
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Shader name.